Normally I'm starved for stone or clay, but in this game there are hundreds of stone in inventory. This inadvertently synergizes with my tinkerer, selected for simple tools (gotta open those caches!). Then I get +2 production for pack of building materials. It still haven't noticed, beyond thinking that I least I wouldn't struggle with bricks in this run. I'd normally never choose a blueprint strong in bricks as almost anything else would be more useful. Then I recovered an abandoned building in a glade that was great with bricks. another run I got a +2 to stone harvest perk. Eventually, finding enough logs to fuel your economy becomes a problem as the logs are swamped by the deluge of mushrooms. The mushrooms sneak up on you and soon you are drowning in them. A thread earlier in the discussions hilariously outlines the consequences of this perk in the forests that general mushrooms as a side-effect of tree harvest. I got this in one of my first runs and wrote it off as marginal. the +1 mushroom harvest per 25 harvests perk. I am sure there are many great examples, but here are two from my playthroughs: They have taught me a lot about how to think about getting to a win in any particular playthough. One of the cool things through my learning curve on this game has been the unexpected crazy synergies.
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